Business Development Manager
Calgary, Canada – February 23, 2018 – DeepMarkit Corp., (“DeepMarkit” or the “Company”) (TSX-V:MKT OTCQB:MKTDF) announces the launch of its marketing initiatives for the new Gamify App on Shopify and other e-commerce platforms.
The Company’s initiatives include the launch of a new corporate website www.deepmarkit.com and a direct marketing campaign to an initial 100,000 Shopify merchants.
The new website was designed to showcase the increased scope of award-winning gamified conversion tools now available to retailers of all types and sizes. DeepMarkit’s newest product, the Gamify app, was published in the Shopify app store last week and is being downloaded by merchants with positive reviews. A version of the Gamify app will be available to other e-commerce platform merchants on March 1. Product demos and direct purchase links are featured on the new website. Early Shopify customers using Gamify are seeing great results, helping them convert site visitors into paying customers. With Gamify for other platforms launching in the coming weeks, millions of other e-commerce sites will be able to use Gamify to increase their conversion rates.
The Company’s direct marketing campaign is intended to bring awareness of the availability of the new Gamify app and promote the 14-day free trial opportunity for Shopify merchants. In addition to the direct marketing campaign for Shopify, DeepMarkit is developing co-marketing strategies with our integrations partners over the coming weeks.
“We built a fun and powerful tool to help business owners convert their site visitors into paying customers,” stated Carter Chalmers, Director of Sales and Business Development. “If you run an e-commerce site, increasing your conversion rate by one percent can double your revenue. We are excited to launch our marketing campaign to let people know how Gamify can help them increase their sales.”
To get a good sense for how our Gamify app looks and feels you can see it in the Shopify store at this link. Play the video to see the basic functionality: https://apps.shopify.com/gamify.
DeepMarkit’s unique brand of e-commerce gamification helps merchants engage with, identify and direct social media and website traffic and also combines the delivery of purchase incentives to convert that traffic to sales. Engaging and entertaining games are at the core of the DeepMarkit conversion tools. The games are customizable to deliver positive brand association for merchants and both fun and rewards for consumers.
DeepMarkit is a gamification technology company inventing new ways to engage consumers and other audiences. The Company’s proprietary promotions platform enables businesses and agencies to create branded games that incentivize customers, thus driving sales, capturing data and generating leads. DeepMarkit integrates next-gen gamification engagement mechanics with interactive advertising industry standards to offer marketers an advanced solution suitable for campaigns of all sizes, targeting multiple channels on the web, mobile and social media.
DeepMarkit’s suite of HTML5 games and gaming solutions are designed for e-commerce platforms, social media, messaging apps, and other online community services. Instant games can be added to any online environment to encourage usage by providing a fun way to engage audiences with competitive or collaborative games. DeepMarkit offers numerous options to monetize through custom branded games, product placement, corporate sponsorships and prize and incentive awards.
DeepMarkit’s shares are listed on the TSX Venture Exchange, trading under the symbol MKT and on the OTCQB trading under the symbol MKTDF. For additional information or to try out our games and see the power of the platform, please visit www.deepmarkit.com
For more information, please contact:
Director of Sales and Business Development
Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this news release.
Statements in this press release may contain forward-looking information including, statements regarding the potential for sales of the Gamify app, the successful integrations with other platforms; the potential for commercial relationships, sales or the specific performance of the Company’s products. Any statements that are contained in this press release that are not statements of historical fact may be deemed to be forward-looking statements. The reader is cautioned that assumptions used in the preparation of any forward-looking information may prove to be incorrect. Events or circumstances may cause actual results to differ materially from those predicted, as a result of numerous known and unknown risks, uncertainties, and other factors, many of which are beyond the control of DeepMarkit. Factors that could cause the actual results to differ materially from those in forward-looking statements include, failure to conclude binding agreements with customers, failure to obtain market acceptance of the Company’s products, inability to complete further development of the products or business, the failure to raise required additional capital, and general economic, market or business conditions. The reader is cautioned not to place undue reliance on any forward-looking information.
The forward-looking statements contained in this press release are made as of the date of this press release and DeepMarkit does not undertake any obligation to update publicly or to revise any of the included forward-looking statements, whether as a result of new information, future events or otherwise, except as required by securities law.