Calgary, Canada – January 12, 2018 – DeepMarkit Corp., (“DeepMarkit” or the “Corporation”) (TSX-V:MKT OTCQB:MKTDF) is pleased to announce that the development of its Gamify App has been completed and will be rolled out in the coming weeks.
The Gamify App was developed by DeepMarkit to provide merchants with the ability to leverage games to convert store visitors into customers. This simple application allows merchants to have their branded games up and running in their store in a matter of only minutes. The product was built on the back-end technology of DeepMarkit and its unique and powerful games-based advertising and promotions capabilities. The Gamify App gives merchants of all sizes the ability to run gamified promotions and deliver rewards to visitors while collecting marketing data from consumers.
The Gamify App will initially be available as an application on the Shopify platform followed by a stand-alone App that can easily integrate into any e-commerce website. For the initial launch, merchants will be able to use three different games and instantly award coupons as instant win prizes for playing the games. “Our goal is to leverage our powerful technology and give merchants a simple but effective tool to give store visitors and customers a fun experience,” stated Carter Chalmers, Director of Business Development. “As a merchant, if you can deliver a fun experience to a customer and reward them with something of tangible value, you can collect valuable consumer data and increase your sales. It’s win-win for merchants and consumers; our Gamify App is a product that lets all merchants leverage the power of games to engage with their customers.”
DeepMarkit will be showcasing the Gamify App at the National Retail Federation’s (NRF) Big Show next week in New York. This is the flagship event of the National Retail Federation, held over 4 days in New York. It is the world’s leading annual retail event. DeepMarkit will be adding additional subscription tiers with more games and features over the coming months.
DeepMarkit is also developing an SMS delivery system for merchants to deliver the games and promotions in brick-and-mortar retail locations.
The Company is also investigating other opportunities to exploit its technology platform.
DeepMarkit is a gamification technology company inventing new ways to engage consumers and other audiences. The Company’s proprietary promotions platform enables businesses and agencies to create branded games that incentivize customers, thus driving sales, capturing data and generating leads. DeepMarkit integrates next-gen gamification engagement mechanics with interactive advertising industry standards to offer marketers an advanced solution suitable for campaigns of all sizes, targeting multiple channels on the web, mobile and social media.
DeepMarkit’s suite of HTML5 games and gaming solutions are designed for social media, messaging apps, and other online community services. Instant games can be added to any online environment to encourage usage by providing a fun way to engage audiences with competitive or collaborative games. DeepMarkit offers numerous options to monetize through custom branded games, product placement, corporate sponsorships and prize and incentive awards.
DeepMarkit’s shares are listed on the TSX Venture Exchange, trading under the symbol MKT and on the OTCQB trading under the symbol MKTDF. For additional information or to try out our games and see the power of the platform, please visit www.deepmarkit.com
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Statements in this press release may contain forward-looking information including, statements regarding the potential for any commercial relationships, sales or the specific performance of the Company’s products. Any statements that are contained in this press release that are not statements of historical fact may be deemed to be forward-looking statements. The reader is cautioned that assumptions used in the preparation of any forward-looking information may prove to be incorrect. Events or circumstances may cause actual results to differ materially from those predicted, as a result of numerous known and unknown risks, uncertainties, and other factors, many of which are beyond the control of DeepMarkit. Factors that could cause the actual results to differ materially from those in forward-looking statements include, failure to conclude binding agreements with customers, failure to obtain market acceptance of the Company’s products, inability to complete further development of the products or business, the failure to raise required additional capital, and general economic, market or business conditions. The reader is cautioned not to place undue reliance on any forward-looking information.
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